ZBrushCentral

Pixologic Release: ZBrush Learning Series - Texturing with Photoreference

Doesn’t work

I appreciate all the work they are doing but what is the point of a mac version if the pc version doesn’t work? what is this brush00 error everyone is getting? I have the 3.1 plugin. It doesn’t work. Sorry mac users lets get it working first.

Heiner, just a joke, do’nt care :wink: Good luck solving your problems.

If you get the Alpha 00 error with the Image Plane plugin this means that either you don’t have the correct version installed or an older version is still present and causing a conflict.

Shift-click the LoadImage button. The correct version will show 'Image Plane 3.1" at the bottom of the help screen.

hello…ive been searching all day inside the forum a way to make this tutorial work for zbrush 3.1 and i havent find a good answer yet…maybe my search wasnt good enough…everytime i try to move my plane 3d i get the “convert to polymesh first” and when i do that the tutorial is no longer the same (sux)…i think this is because the image plane plugin creates a plane 3d and we need pm3d plane, is it possible to fix this issue into your plugin?
where can i find a new tutorial that work for zbrush 3.1

i think that if zbrush 2 and zbrush 3.1 are different , u must separate tutorials section too.

any help will be very apreciated:)

Which version of Image Plane are you using? The most current is found here: http://www.zbrushcentral.com/zbc/showthread.php?t=46396

My model looks ok when I follow the tutorial, however the textures that are created are unusable. What am I doing wrong?

Attachments

Test 1.jpg

There’s some sort of problem with the UV mapping on your model.

I am new to all this, so I appreciate any help you could give me.
My model is improted from 3DsMax 2008, if that makes a difference. I have never experienced UV problems like this before… Any suggestions on how to resolve this?

I realize that my question was way to vague. I decided to scrap my model and work directly in ZBrush. I think there may be a bug when importing UVs from Max 2008 to ZBrush, so I will keep the process “In House” for my next try. Thanks

I’ve been using this in ZB2 and it works just great! Today I’m trying ZB3, yes have latest version of Image Plane) and after positioning my model to line up with the texture, I clear image via Layers Palette and my texture clears from the background but my figure turns invisible!

I know it’s still there but what the hay? How do I get it to appear again or get it to not go invisible in the first place?

I can imagine this happening if your color swatch is set to black or if you have a black texture active. Could you upload a screen grab of this?

ryan

Hello,

I asked a question while ago, but I didn’t get answer so I like to try again.

I followed this tutorial and everything works fine except when I “pickup” on projection master, texture created always goes 1024x1024.
Is there anyway to keep it to original size? In the tutorial, the texture stays original size which seems to be 2848 x 3122. Then change it to 4096 and clone it and exported it to psd.

My photo is 3072x4096, and I’m just wasting that resolution if it becomes 1024x1024, I am quite flustrated T_T

I haven’t updated zbrush yet. I have been using zbrush 2 and original image plane plug-in.

I guess possible solution is just update zbrush and plug-in.
But if anybody can help me, I’d appreciate it very much.

Thanks in advance :slight_smile:

Hello Octypants,

Its been some time since I used ZBrush 2 but my feeling is that you are not creating a for your 3D model before you go into Projection Master.

In this case, ZBrush creates a texture map at the default size of 1024. It does not use the texture size of the image you are using.

So, the solution, before going into projection master, go to the Texture palette, set the width and height and pres New. Then go into Projection Master.

:slight_smile:

Ryan

Ryan!!

First, I thought importing a texture(photo) replace the one I create(as you told me to).
But I finally understand what you mean.

And yes! It worked!!!

Thank you very much!

I feel much much better now :slight_smile:

I also have this problem, I can’t see the texture moving interactively on the surface of the model (as in the video) - I only see the edges of the plane moving in wireframe mode. Only when I release the mouse can I see the effect the move has had on the texture.

Ryan suggested to Doomeduser to turn off Dots Display in the Transform menu, but I’ve checked that and it’s definitely off. Any ideas?

>Nolan_R
i can think of three things
-turn off the "Transform>Frame(or Dots Display, usually ppl use frame)
-Divide the plane few more times
-increase Draw Size

Tried those Octypants - no joy :frowning:
Anyone have any more suggestions?

The problem I’ve mentioned above seems to be a performance issue related to the size of the image I’m using.
The original image was 2048x2916. If I halve the size to 1024x1458 then the technique works fine, and I can see my adjustments ‘live’ on the surface of the model.
I do find this limitation a bit odd though seeing I’m running ZBrush3.1 on a pretty powerful machine (Intel Core 2 Quad, 4Gb RAM, GeForce 8800 GTX).

Anyone else experiencing this limitation?

Nolan_R,

Set the Preferences>Draw>Adots slider to its highest setting. That should do it.

That worked a treat - thanks Marcus.

One lingering niggle though - when deforming the plane I can’t see the red circles that represent the brush size, I can only see the red dot that represnts the centre of the brush. Any thoughts on this?