Hi…maybe this has something to do with popupblockers or something like that? I’ve checked, they work for me.
Yainderidoo
Hi…maybe this has something to do with popupblockers or something like that? I’ve checked, they work for me.
Yainderidoo
Have you written [email protected]?
They can look into it, send you a link, update this post, etc.
The rest of us can’t.
I recommend sending as much info as you possibly can. What browser you’re using, what operating system, any browser extensions you might have installed, popup blockers, etc. Anything which might be helpful, so you can get your answer fast instead of waiting for them to ask you these things.
how long till this is avaliable for Z3??
… just use the current one, works for me so it must be working everywhere;).
Just crashes Z3 for me. Think most of us will have to wait for the new one.
I am on a mac and am one of many who have had problems getting ZappLink to function. I suggest you look in the troubleshooting forum for the Zapplink thread which has all the problems and attempts at solution that have been tried. Thant’s what I did. I systematically began at the beginning post and tried every solution offered. Finally I managed to get it working by discovering a new solution, placing the zbrush app folder directly into my user folder, not later in the heirarchy in the applications folder. That coupled with perhaps some of the other solutions made it work for me. I documented all the changes I made in my post in that forum.
Robert
old zapplink doesnt crash my Z3. But when I come back from photoshop, the model is gone till i click Pick Up Now in projection master. When it reappears however, the model has a black burn mark where the change is supposed to be. When i first loaded this i thought i was on to something.
I cant wait till they release all the gems for Z3…
Good job so far Pixologic. You guys are moving in the right direction.
same as top, old zapplink didn’t crash, but when i go to ps and painted the texture then go bk, the model gone and when pick up from pm, the model is in black. anyway, hope the new one release soon. by the way, i’m using PS CS3
man, you guys need to stop posting in this thread. I keep seeing on the front page thinking the real ZAppLink has been released :lol:
If anyone got this to work, would you please share the installation information with the rest of us? To our knowledge, there was no way to get this to operate correctly after install.
As I said in the above post, everything that has been tried can be found in the troubleshooting forum/ questions and trouble shooting for ZappLink thread.
I started on page one and systematically tried every suggestion offered. I finally got it to function on my mac, os 10.3.9, ZBrush 2.
I found that placing the ZBrush folder directly into my hd/users folder was what finally worked.
It takes infinite patience but, as Michaelaangelo said “Genius is eternal patience.”
Robert
We have no problem with zapplink and ZB2, its ZB3 and the post there after in relation to Zapplink that we were discussing. If you review my previous posts, a member made the comment that this copy of Zapplink worked on ZB3. I and others would like to know how he got it to function properly.
a member made the comment that this copy of Zapplink worked on ZB3. I and others would like to know how he got it to function properly
Id also like to see of I could get the older zapp link to work with zb3 as Im having the same dissappearing/reappearing with black streak problem.
The one workaround I tried was to send the model into zbrush 2 just for the sake of texturing. However zbrush 2 cannot read models created in zb2…
soooooo, I finally exported the model into .obj, THEN I was able to import it into zb2 and use the old zapplink properly.
However, even though it works fine that way it is:
1)a long way of doing it
and
2)zb2 cannot handle models with much more than a million polygons on my machine, and making a uv map for a higher poly model can take some time(10 minutes to do a 4 million model on my machine). So if you use this method I would suggest using a lower subdivision level.
I haven’t tried it…but before zapplink came out you could have zbrush2 loaded with your model and it’s texture loaded and also have photoshop loaded with the same texture loaded…work on the texture in photoshop…save and click back to zb and see the results right away that way. I know it’s not quite the same but maybe if it works in z3…it’ll help somewhat til the new zapplink comes out.
I choose unshadedlayer+coloradjustments. After saving the photoshop document and returning to Zbrush, my polygons disappear from projection master. If you accept changes, the texture of any polygons that enter project master disappear, and end up being just the base color.
The best I could do so far is undo the the error by pressing CTRL+Z a few times to make my polygons reappear with the texture I had prior to entering photoshop.
EDIT:
Well, now that I see others are also having problems with this within Z3, there is no point in replying to this post. Whoever made this app should get gritty with making an update for us.
ZAppLink for ZBrush 3.1 has been released, so make sure you are using it. If you have problems, post in the ZAppLink thread at the top of the Troubleshooting forum.
http://www.zbrushcentral.com/zbc/showthread.php?t=052099
Heaven sent.
For someone who isn’t good at unwrapping UVs and tries to dissect what polygons are what when painting them, ZApplink is an awesome program. I can keep bouncing back and forth from Photoshop to ZBrush to check on how well my 2D paint job is lining up with the model. I had a bit of a learning curve tonight (it’s my first time really getting into it), but after I got over it I found myself digging right into texturing without having to go through the unwrapping process.
Very nice. My texturing workflow should improve tremendously because of this. Hats off to the developers, and thank you for making it free! Programs like these are very hard to come by for free.
When will V3 see the light also for Mac users ?!?
As I understand it, “Zapp Link 3” is Zapp Link for ZBrush 3 (on either platform), and “Zapp Link r2 for Mac” is “Zapp Link 3, with further revisions and bugfixes applied for the Mac version.”
The nomenclature is confusing, but I’m pretty sure Macs are not only up to date on this plugin, but ahead of the PC version.
No, this is wrong. ZAppLink is not yet available for MacOSX. It is in development and will be released as soon as available.