ZBrushCentral

**** Pixologic Release: UV Master (WIN & MAC)

Pure awesomeness, thank you VERY MUCH :slight_smile:

Jean-Luc

"1. Select your model’s lowest subdivision level.
2. Click UV Master’s Unwrap button.
3. Actually, there is no step 3. You’re done! "

every other company had already change nr. 3 in ā€œmaking more moneyā€
thanks a lot pixologic, you guys are just awesome !!!:+1:

Great! Thanks Pixologic team!

Long time no post on ZBC.
This is tooo coool, I’m waiting for UVW tool in zbrush for years and now we’ve got it!BIG Thx Pixologic.
When we have bit quicker retopo tool there wont be anything else to update as far as I am concerned.

you guys are freakin out of your minds
one after another you guys keep on bombarding with your new inventions i dont get time to breathe also

and ya who wants to breathe if you guys are so fantastic life saver

are you guys mind readers in any ways

guys thanks a ton again for this awesome tool

as i always say keep em comin

Ok, how about non organic models? Such as architecture and buildings etc?

i’m crying… you are tech-artist with superpowers. Love you all

Really cool and I am really impressed. I wish you could force some seams though.:+1:

Are you using ZBrush 3.5 R3 WIn or ZBrush 3.2 OSX?

Thank you very much!!

chem!

Now i want Layers for Textures, improved retopology tools, and a Hair Tool, and i’ll never use other software.

omg…first you guys reinvent the wheeel by adding hard surface modeling to zbrush and now you take away my UVheadache,
you guys are amazing!!!

Amazing,

Thank you pixologic.

What’s next real rigging and a animation plugin?

I never thought a software company can have me so much in love.

Oh my God that’s F***** awesome !!
U rocks !!

:+1: :+1: :+1: :+1: :+1:

Astounding, you’ve done it again! Thankyou so much!

Thanks Pixo, we love you so much!

I’m on XP 64.

Anyone got this working on 64bit? or is it just us 2 :cry:

El-d

Logged in for the first time in years to say thanks for this right brain approach to UV unwrapping. Thanks for always looking at the technical stuff and approaching them with a more artistic slant. The results are always awesome, this in particular.

Amazing!!!:eek:

:slight_smile: