ZBrushCentral

**** Pixologic Release: UV Master (WIN & MAC)

Agreed. Just did a side by side test on a couple non organic meshes and a couple organic ones and they both worked great but Headus UV Layout gave me way more control on the non organic shapes which is good. But I must say Pixo’s UV tool unwrapped a head perfectly while I blinked my eye, which is impressive.

I am glad to have both a surgeons knife and a butter knife in my tool kit. :slight_smile:

as simple as 1,2,3
thank god for that means i can get rid of blender and not even have to bother with doing the uvs in maya.
All hail the great and powerfull pixologic.

i wonder how long its going to take mudbox to copy this s***hot bit of code.

I’m literally picking my jaw up off the floor. :+1:

Just want to add my thanks to the others.
Appreciate all the work that went into this.
As someone who stugggled with 1.5 and auv’s,
I can truly say that this represents a milestone for your/our program.
Thank you again.

Question for Aurick:
Of the announcements you have made over the years.
how high does this one rank?

Jeezus! Those hours i spent, pelting, and relaxing, changing values and relaxing again!!
Seriously this is making me cry! This time im still going to use my uvw’s due to the time i spent perfecting it, but the next model i promise, is surely gnna be unwrapped with uv master.

Just did a side by side test on a couple non organic meshes and a couple organic ones and they both worked great but Headus UV Layout gave me way more control on the non organic shapes which is good.

Exactly- UVLayout is the king of hard edged stuff. But, I have to admit for organic stuff the AO idea with UV master is a killer idea.

I am glad to have both a surgeons knife and a butter knife in my tool kit.

As am I :slight_smile:

Thank you folks a bunch! This is the final peice of the UV puzzle. When you guys made the original per poly UVs blown away by the lack of distortion, but at times you really need “Human readable” UVs. Now we’ve got those as well. UV Layout is the best, but there was just no way I was going to shell out $300 for the work done in ZB. I was actively searching for a solution and you’ve provided the perfect answer!!! :smiley:
Gary

Wow, this guys sure have dropped one heck of a plugin! This is just great! :eek:

Wow…I’m stunned!

Sweet tool, intuitive… unfortunately I’ve had it crash on me several times. Is there an error file that I can give a programmer to help out? It usually crashes when I try to use any of the brush tools (move or smooth) on the flattened mesh.

Wow nice! Now if only there were something this good for retopology!

Excellent! Thank You Pixologic! Woot.

haha i knew it

Must have been late, or I’m just lazy… But, I didn’t even read the instructions and I unwrapped a head, body and several other things with the “protect” and “suggest” painting, and it worked great each time! Thanks again, pixologic. Awesome stuff. It’s going to save my students a massive amount of work these next few weeks.

That is so sexy! Thanks Pixologic! :slight_smile:

Looks very promising. I got to try that out ASAP.

thank you oh-so-muchhhhhhhhhhhhhh!!!

I knew this was coming! You guys (pixologic) are amazing.

I don’t know how in the world you continually roll out this ground breaking technology as freely as you do, while companies (that shall go unnamed :D) continually release meager upgrades to their software at a high premium.

You guys seriously freaking ROCK! :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

This is great guys. super awesome.

Oh man, that would be so amazing. Being able to pinpoint where the loops are by drawing on the polypaint … :eek:

Amazing plugin
Iam recieving a problem on pressing the . Work on clone button
The error i get is

Material: SkinShade4
In…
[Press,"Material: SkinShade4:]

Any ideas ?