Or taking a leak.
ahhh so what is true today won’t be true tomorrow but will be true yesterday?
cool.
I slept the year I took philosophy or maybe it was something else after all it was the 70’s.
I await with the patience of a Stoic.
nothing has been said about this, will there be a way to use a texture greater then 4k to cover our zbrush models, and if thats to big , will there be a way to easily assign more than 1 texture to our models because 4k is quite limited for bumps maps, or,
if not that, maybe a way to make certain parts of the model have more texture space then other parts, for detailing ceratin areas (could be like a texture density brush, you paint where yo want the UVs)
something like that wpuld be handy because my UV skills in external programs are really bad
apart from that, everything from this new release looks amazing !!
I for one expect the Mac and PC versions to be released at the same time, as promised on many occassions by Pixologic for version 2.5. If you’re not ready, don’t release it.
Putting a group of users over another is very bad business, especially as all our money is the same. This has caused quite a bit of anxiety in the past - as has slightly differnt features and the inability to share certain files back and forth on both platforms. This is a big prodcution issue.
For everyone’s benefit and Pixologic’s, please take the time to do this right.
If you make a texture map in another app. like PhotoShop that is larger than 4096 X 4096 you can then import that map into ZBrush and start painting to your hearts desire! It’s an extra little step but nothing too bad.
Hope that helps,
NickZ.
True, but be aware the ‘CropAndFill’ will not yield in a larger canvas than 4096 but in a crash. Only use it as texture…
Lemo
thankyou nickz and lemonnado, i never knew that was possible !!
From a mac user point of view you are correct… from a commercial point of view unfortunatly most developers think differently as Windows has the biggest share thus the most profit so for a managment point of view its not a hard decision where to put the most development time.
Although I would like to see every application being OS independent, so i could finally switch to Linux
Haven’t seen one since the mid 70’s… If I see one, I’ll take a photo and put it next to the ones of the pig’s flying, the free lunches, and the checks in the mail:D.
Lemo
PS:I have a PC and a MAC. The cool thing is that they really work well together when it comes to sharing resources like disks and printers. So having both isnt that painful at all.
Well since this came up… I run Mac OSX and Gentoo Linux together - single boot! That way I have the best of Unix and Linux at my finger tips and any app that runs/compiles under either. I do have a Windows box of in the corner that is needed every now and again - I just telnet in. If I could just get that Windows OS to join the party I really wouldn’t care at all what people released under.
That said, compiling for multiple platforms is not a problem if the coding is done correctly. Many companies provide apps for multiple platforms at the same time with little effort. The OpenSource community does it quite well, except for a few projects that misunderstood the purpose of the community.
Either way, the differences between the code for the various OS is not as different as people are led to believe.
…Tell that to the developers involved in the Xbox360 AND PS3 camps…
true true, some companies will only make games for 1 console because its easer to make them.
(i am sure this is still the case, however i am referring to oddworld : much’s oddysee, they were making it for PS2, and then switched to xbox because the development and programming was easier,)
i am usre that was the case anyway,
hmm, correct me i am wrong, lol
True Jason. But there are always differences because platform A can do this and Platform B can do that and developers ALWAYS sneak a function in towards that difference. Which is a good thing. Otherwise ZB would run in a 8080 emulation on Herkules graphic cards and the choice would be amber or green CRT LOL.
Lemo
I understand that Zbrush (Java component) does not work on a 64-bit system at the moment and I also appreciate it’s being worked on.
Will this be fixed for Zbrush 2.5 ?
Clayton
One important point to consider:
ZBrush uses EXTREMELY sophisticated routines to get every erg of power possible out of your system. This is part of why it can work with multi-million poly meshes in real time. Different operating systems have different ways of handling things like memory. This means that ZBrush’s code must be highly optimized for each particular platform that it runs on. There is a lot of fine tuning involved and blanket statements like, “…compiling for multiple platforms is not a problem if the coding is done correctly. Many companies provide apps for multiple platforms at the same time with little effort.” just don’t apply with a program like ZBrush.
The harder a program pushes your system toward its limits, the more time is involved in tuning it for multiple platforms.
As far back as I can remember, ZBrush 2 was the first version that did not have simultaneous PC and Mac releases. Bear in mind, also, that OS X was relatively new at that point, and that we were also looking for ways to keep support for earlier Mac platforms.
We care about our Mac and PC users equally. I will post information about what can be expected with 2.5 as soon as I have that info available. Speculation is pointless, and potentially harmful since it can lead to rumors.
Thanks
I’m here holding my breath for the zbrush 2 demo. That definately being released today?
I care that the program works and is so easy to use. It is also worth pointing out that Zbrush is one of the few programs I use that never freezes or crashes on me. I personally prefer to wait and have a tool that functions, than order a program and have to wait for two or three service releases before it functions as it was intended to. That really is much more frustrating.
Can’t help being excited though, especially when we get such blatent teasers!
its september 8th, wheres the demo so I can send it to my friends for a test drive?
The most clever decision they could make and should make is to not rush the developement of 2.5 rushing things like other companies tends to do is baaaaad baaaaaad real baaad, then the users gets stuck with buggy crappy software which just annoys the userbase and causes frustration just like the daily situation is with Micro$oft Window$
i hope to God that Pixologic won’t go down that bumpy uneven road, they’re hopefully smarter which i’m sure they are.
Anyways now i rambled on enough above these new plugins and 2.5 features so far announced looks just so damn impressive (sorry) but i get so excited when i see them and what it’ll be capable of doing once it’s finished and ready to be shipped.
Keep up the great work Pixologic!
(and don’t rush it out!)
/ Max
Waiting gets me all antsy in my pansy. I’m sooo anxious for the demo!