ZBrushCentral

Pixologic Announcement - The Roadmap to ZBrush 2.5

@Ctrl-Z I coudn’t agree more…:smiley:

I have used ZB for well over 2 years & I’m still finding new things out & new ways of doing things everyday, surely you guys so desperate for the new features haven’t even found most of the existing ones yet…

The new version will be ready when it’s ready & I doubt that wil be before Xmas, all I do know is, it will seriously kick ass…

The new feature sounds intriguing Aurick, thanks for dropping that one on us…:smiley:

Re: Ctrl-Z, Where exactly did you see cloth? I think I missed that.

To pixologic:
take your time,
make it super and
of course enjoy the process :slight_smile:

An amazed user.

Because sticky threads are important threads that not just anybody can create. When something is important enough as this update to be posted on a sticky it gives the topic added importance. It is now as if the update has lost its importance and we don’t know why…

The update could be close to completion or months away still; we don’t know. The stickiness is just a little symbol of hope that it’s still important to continue discussing and being elated about its future release.

Ctrl-Z: I am talking about the zsphere skeleton for posing your models. aka an armature (I sculpt so sorry for the difference in wording) :wink: thats all I care about in the new update, is to be able to pose my models in zbrush. :smiley:

I think they should post at least one of the new features to calm everyone down or get them more excited. Because no matter what the anticipation will continue.

What I want for Xmas or Valentines Day

Pelt mapping in Zbrush
Cloth in Zbrush
Topology Recreation
20 million plus polygons

Z3 will change everything

I think ZMapper is adding a UV function that far exceeds that of Pelt Mapping…at least that’s what I gathered from reading and watching the video from Siggraph.

All good things come to those who wait.
Be respectful and grateful for what you are getting as a free update. Acting like children will not make it come any sooner

Please stop making insults towards other members that is how these (childlike argument starts) We are all speaking in fun and jest. Just state your point of what you would like or not like in Zbrush and not attack other peoples point of view. We all like Zbrush for different reasons.

As one user stated he would be fine if Zbrush would release it now because all he wants is to pose his models. Others want to wait for more features. The bottom line is it will be released when it is ready we all know that. Discussion of the release adds to the hype and is fun and just something to kill time until the product comes out.

yeah! what cy said :smiley:

If you’re asking what I responded to, cy asked for it. And a second time since.

If you’re asking where I saw cloth implimented in 2.5, that answer is “Siggraph” – I watched the booth demo several times, and Pix did it in each. Not sure if that made it into the online video or not. BUT… you can see how that’d work just by scanning through this thread (and see a bit of cloth yourself towards the end of it).

Again, you’re creating a costume based on the underlying character mesh. Like a cleaner version of Meats’ wire technique (in that you still have your low-subD levels to play with). This is not cloth in the sense that Max and Maya have cloth – when the 3D world speaks of “cloth,” they mean “cloth simulation,” with gravity and collision detection and all of that. If you tell people “ZBrush does cloth”, you’re implying a falsehood which can only lead to disappointment and a sense of betrayal.

I figured. That’s not a plugin; it’s the base functionality of ZBrush 2.5.

That’s a minor distinction, I guess, but since we were just told one plugin is running behind schedule to add new functionality, I want to make sure no one confuses those ideas.

Also, understand that it’s a modeling tool – we’ve seen no evidence that it can be exported or animated, and have no reason to think that’s been added.

Ah! This explains why everyone’s so anxious to get that – they probably all thought the same thing.

My understanding was that ZMapper was strictly a previewing tool, so you can see your model more closely to how it would appear in a game engine, and so you can admire your high-res detail from every angle without the performance hit of actually manipulating that many polygons. The realtime unwrap thing you were looking at was not creating UVs, but simply arranging all your polygons to match their positions in the existing map so you can identify problem areas.

That’s not to say UV mapping isn’t an area Pixologic might be concentrating on for the new release, especially now that Max and Modo have such nice tools for it. But I don’t think anything’s been promised or implied on that one (except that there are still surprises pending).

C’mon. You were here too.

The update has lost nothing. The schedule has lost it’s importance. And the thread lost it’s stickiness to send that message, because every time one of the dates mentioned approached, it brought only loss and dissapointment, and a sense of betrayal, made worse because some users tried to stir things up further to make their demands heard. The thread was too volatile, too powerful, and we used it irresponsibly.

Outside of restoring that power, I don’t see what making the thread sticky again will accomplish.

Honestly, I don’t think they do either. This was a projected roadmap; it charts new lands where no one’s been before, but we hold to it like gospel. That’s crazy. And if you’ll see any theme to my postings, it’s discouraging craziness.

Choose a different beacon. This one’s gone bad.

AGAIN… That’s not to say Pixologic can’t meet their release schedule, or that features you want will not be included. The point is, we don’t know. That we can’t know. If it were safe to tell us, we’d be told.

So it isn’t.

Don’t push.

From my impression of things right now Zbrush 2.5 will not be release this year or any time soon. CtrlZ your prediction of a March 2006 release seems
more likely considering they will have to work on the Mac version after they implement the new features. Thus I will leave this post to the speculators and check back in three months.

Zy-A

wow, and here i am, thinking am the only one who had that very same thought, i think if they adding this PhotoShop friendly UV layout , i could wait until March :smiley:

im kidding March is way too long…but thats not up to me :|.

If I were pixologic, I would delete this thread and create a new roadmap thread with the March 2006 date. And reuse as many of the existing pictures as possible.

That would use time they could invest in getting the product out “closer” to their original projected release date. I don’t want to stall them :wink:

if I were pixologic I would delete this thread period.

Show a quickie update when possible, without giving too much away, and take my time to get it done right, wow the world, release it when ready, go take a very very long vacation in a galaxy far far away.

Pixologic will do, and I will happily watch. I think that Pixolators creation is superlatively rational, Zbrush has the potential to take apart digital image production and remake it over and over again.

Zbrush is elemental and every kid in the world should have it.

(If anyone really wants a client-side forum extension to hide/show particular posts/posters etc, PM me.)

I just read a smattering of the posts here and I have a couple of questions:

  • Is the new release date for 2.5 really pushed until March, or is this speculation on the part of the community here?

  • Is Pixologic really going to wait until the mac version is ready before releasing the PC version? If this is true, why would would they wait?

Thanks,

Allan

Speculation, and this is a perfect example of why speculative comments in this thread (or elsewhere) are bad. They can easily mislead people regarding dates and/or features.

Unless the words come directly from Pixologic, it’s probably best to assume that anything said on such a topic by any user is wrong.

Another example of speculation. When we know what the situation will be, we will announce it. Until then, it’s best just to wait and see.

Thank you for your understanding :wink:

[](javascript:zb_insimg(‘22585’,‘ZBCThumb.jpg’,1,0))

It’s here! [color=Orange]ZMapper has now been released for the PC, with the Mac version to follow as soon as possible. Click here for the announcement thread and downloading instructions.ZBCThumb.jpg