Hi all,
I’ve read the tutorial on precision texturing, and was just wondering there has to be an easier way to find out if pixels match pixols in zbrush, beacuse everytime I texture it just comes out pixelated, zbrush is an advanced program theres gotta be a way, especially now with zaaplink?
Or if anyone else has a way tp texture that works, remebering that I have to export the texture map to render in max, and not to render in zbrush!
Sonder!! :eek: