ZBrushCentral

Pixelated imported figure from Daz [Answered]

Hi there, guys. You know, I’m new in ZBrush and Daz. Recently, I made a figure, a character in Daz and exported to ZBrush using DoZ… Once in ZBrush, I realize that the figure is way too pixelated to add or take some parts of it with polygroups. For example, Once I zoomed the figure, I try to take the figure’s face off to leave the eyes and teeth, but still, the eyelashes and the eyelids are still there and in order to “delete” them, I have to click in each pixel… As you can imagine, It’s way exhausting. So, what can I do? Am I missing a step, when exporting from Daz? Or, what Do I have to do in ZBrush to edit the figure!??

Thanks in advance.

Always try and post an image of what you are talking about.

From what you say, I assume that you are just using the wrong button for zooming in on your mesh. See image below.

scale.JPG

Interesting… whats the zoom button actually for then?

It zooms the document and not the 3D mesh. The Frame, Move, Scale and Rotate buttons at the center of the right side shelf are the camera controls.

Thanks Zbert… You were right. Scale… Not Zoom. Thanks

No problem. Your welcome! :slight_smile: