Hi there, guys. You know, I’m new in ZBrush and Daz. Recently, I made a figure, a character in Daz and exported to ZBrush using DoZ… Once in ZBrush, I realize that the figure is way too pixelated to add or take some parts of it with polygroups. For example, Once I zoomed the figure, I try to take the figure’s face off to leave the eyes and teeth, but still, the eyelashes and the eyelids are still there and in order to “delete” them, I have to click in each pixel… As you can imagine, It’s way exhausting. So, what can I do? Am I missing a step, when exporting from Daz? Or, what Do I have to do in ZBrush to edit the figure!??
Thanks in advance.