ZBrushCentral

Pivot is Offset When Tool is Imported

I’m a new ZBrush user, so bear with me. I’ve got an old head I made in 3ds max and I want to bring it in to ZBRush. I read the 3ds max pipeline in the Pipelines sticky and used that as a guide. So I made sure my geometry was welded, it was a Editable Poly, I did a Reset XForm on it, made sure the pivot was centered with the geometry, and lastly I made sure the geomety was placed at 0,0,0. Then did an Export Selection to OBJ (again, using the recommended settings in the export diologue), and imported it as a tool in ZBrush. Now here’s where the problem comes in. The images should explain what’s happening, but basically my tool’s pivot is way off center. I don’t want to know how to move the pivot in ZBrush, I want to know how to import my OBJ in such a way that it imports correctly and I don’t have to move the pivot in ZBrush.

  • Dustin

Attachments

head01.jpg

toolButton.jpg

pivot.jpg

Try Tool>Deformation>Unify.

Thanks for the reply, I appreciate it. Unify didn’t seem to have an effect though. Anyone have any other suggestions I might try?

Thanks,
Dustin

If Unify doesn’t work, maybe you have a stray vertex? What happens if you tap the dot (period) key. The model should become centered, more or less filling the screen. If it remains offset, then you need to clean up the model in Max and reimport it.

What happens if you import some test Max model (a simple sphere for instance)? Does that load and center properly?

Another possibility is to post the problem model and have someone else try loading it.

Sven

from your picture it looks like zbrush is reading the z axis differently than max, it looks centered, just on the wrong axis. in the preference menu there are different buttons for importing/exporting on different axis, i really think that is your problem.

Thanks guys. Yeah I just needed to set it up in ZBrush’s prefs.

  • Dustin