I’m a new ZBrush user, so bear with me. I’ve got an old head I made in 3ds max and I want to bring it in to ZBRush. I read the 3ds max pipeline in the Pipelines sticky and used that as a guide. So I made sure my geometry was welded, it was a Editable Poly, I did a Reset XForm on it, made sure the pivot was centered with the geometry, and lastly I made sure the geomety was placed at 0,0,0. Then did an Export Selection to OBJ (again, using the recommended settings in the export diologue), and imported it as a tool in ZBrush. Now here’s where the problem comes in. The images should explain what’s happening, but basically my tool’s pivot is way off center. I don’t want to know how to move the pivot in ZBrush, I want to know how to import my OBJ in such a way that it imports correctly and I don’t have to move the pivot in ZBrush.
- Dustin