Hiya one and all,
I am now at the stage where I want to re-topo the model, lay out some UVs and bake the normal map. The models consists of around 20 seperate subtools, some of which I’ll want to keep seperate (the cap for example) and others which will need to be one mesh (the body, shirt, trousers and jewellery). I thought I’d be able to merge the subtools, retopo over this and then just project the detail from the original merged object onto the new one. As a test I tried doing the above with a section of the shirt sleeve and the arm underneath and it completely failed. Essentially my problem is that I have no idea what to do next to get the high-poly detail onto a hypothetical low-poly model.
Any and all suggestions for ways to progress would be massively appreciated. It is quite possible that I’ve missed something really obvious and apologies if I haven’t explained myself very well, ol’ head is starting to ache.
