ZBrushCentral

**Pinocchio. Paranoia.**

Wooden boy - is my one of my favourive characters from the old tales.
Please, don’t give him to saw or inking with feathers otherwise bark worms start eating his soft wooden head and body. :rofl: or maybe its just his imagination and fear? Don’t like how I’ve done him? Ok, it’s not a problem I’ll make another character soon which you love to. :wink:
Shaders, Materials, Textures and Lighting - inside Zbrush. Maya for saw geo. Marvelous - for the jacket. Feathers - are Fibermesh. Chips - are Array mesh.
https://www.artstation.com/andreybogomolov
https://www.instagram.com/i.am.bogomolov/


Some closeUps views from different camera angles.

Testing base material with lights positions in Zbrush

Another testing base material and different lights positions

BPR Render Passes. Every time they are different, ha-ha…

Marvelous take part on the character. Cap was deleted. Put the curls for the win! :slight_smile:

Concept Idea - is a must befor start!

Have a nice day and take away from your fearings ;)!

A

4 Likes

Haha, omg, this is horrible! What an excellent piece! That manic madness going on there, you almost feel like cheering him on! :smiley:

1 Like

Devries, Thanks a lot for your comment! Glad you enjoy it!

I love it. It’s freaking me out a bit but I’m loving the details. Thanks for showing the different passes etc. too. I always find that sort of thing really helpful.

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I’m really happy you like it! From my movie experience good light and textures are the most important things to have. You can describe so well any ugly geo just with good lighting setup. And then passes are start to play.

Thank you for your comment!

You’re welcome. I know what you mean about the lighting, I really struggled with that on my last render.

In your render it really helps sell the picture, looking forward to your next one!

Thank you!!!