ZBrushCentral

Pilot

This one was a challenge as I’m not too familiar with hair/fur. I started out with Fibermesh but wasn’t getting the results I wanted. In the end I decided to use 3ds Max’s Hair and Fur Modifier. The sculpt and texturing was mainly done in Zbrush and Polypaint, with some material editing in 3ds Max and Vray, and then touchups in Photoshop. sophie-jameson-pilot-cropped

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