Hi guys!
I think this Pigsy project is coming to an end.
It’s one of my first serious attempts at zBrush and I have learnt much from this exercise!
The most obvious one is that I should always model from T-pose. Though my target wasn’t an animatable character, I think beginning from T-pose will still save me a lot of time trying to fix proportions.
It’s also probably a good idea to stop using Dyamesh at some point because I cannot sculpt properly when the mesh begins to intersect in Dynamesh.
Here’s a wishlist for the next zBrush:
- I really wish GoZ had options to set the export path to my maya project.
- I also wish I can choose the default material to be exported to maya, the default is a blinn. I got so tired converting all the materials to mia_material_x one by one. I stopped halfway and invested time in writing a simple script as a workaround.
I’ll probably have a few more renders to come and it’s a wrap!
