ZBrushCentral

PigMon

Hi all!! It is my first work in Zbrush.
Rendered in maya, Turtle5.0. Composing in Nuke
[

](javascript:zb_insimg(‘174804’,‘color.jpg’,1,0))

Attachments

wire.jpg

zbrush.jpg

pass.jpg

nuke.jpg

very nice, looks like a hand painted miniature :slight_smile:

Thanks! So it has been conceived.

One more

Really nice work, great style. I think this last one is a big improvement fromt he last pose. It has a lot more action and emotion to it. Also, the lighting really hits the underside nicely and it compliments this pose. Great work!

Aberrant
Thanks!

My following character. It is beginning stage

[front_retopo.jpg]

Hi everyone,

new update. I made retopology and has started mould ;)

[ver2.jpg]wire_retopo.jpg

Here so it is silent, but let’s continue. Next my character a horse, did for an advertising videoclip.

[render_02.jpg]wire.jpg

Up
[]022222.jpg

Up
vein.jpg

That is really good work - keep em coming

mestophales
Thanks!
front_final_04.jpg

Attachments

all7.jpg

Fig. Trial render.
[

](javascript:zb_insimg(‘182282’,‘Chert_step2.jpg’,1,0))

Great beast!:+1:

Small animation of the previous work.
http://vimeo.com/14217745
And a new character
[

](javascript:zb_insimg(‘220663’,‘0003a.jpg’,1,0))

The girl has been made without photos.
Render in maya Mental ray

[camera1_head.jpg]camera2_head.jpg

I really like your work but I have one thought on the female: What’s with the ripples in her hair? Is she partly from African decent and thus has some ripples in her hair? I can’t help it, but my eyes are drawn to the hair rather than to her face. But that could just be me. Otherwise I this it is a good picture.

Ripples apparent when rendering was put a small value of rasterizer quality.
With great quality rendering lasted very long, it’s difficult to work with hair.
What about African origin you are right, I’m going to add some African facial features.

Without a ripple in the hair
[camera2_color_head.jpg]camera2_color_head_grid.jpg

Pondered the implementation of dried meat in Mental Ray. [attach=231621]camera3_shot4.jpg[/attach]

Attachments

camera3_shot4.jpg