Hi guys.
I’m from 3AGAMES.I just finish a work for challenge PBR workflow.High poly in Zbrush. All texture in substance painter.
Thanks Pixlogic.It help help my work very efficiently.
Here are the final screencapture from Unreal 4.Hope you like.
Hi guys.
I’m from 3AGAMES.I just finish a work for challenge PBR workflow.High poly in Zbrush. All texture in substance painter.
Thanks Pixlogic.It help help my work very efficiently.
Here are the final screencapture from Unreal 4.Hope you like.
Looks great,how did you make the ornaments in zbrush? or were they made in other software first and than imported to zbrush just for detailing?
Thanks in advance
@nellementz
First we model the simple shape in 3dsmax then sculpture in zbrush:)