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Phyllobatelf Terribilis (WoodElf)

WoodElf_Recadre


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Your work is amazing. It is masterpiece.

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Do not exaggerate anything !!! you are super nice and I also really appreciate your work …
I hope I wrote well; My English is very bad !!!
Thanks again !! :grinning: :upside_down_face:

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Awesome

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Thank you !!:slightly_smiling_face:

Interesting and unique :+1:
Jaime

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Wow, stunning piece @titiber13!

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Thank you Mélissa and Jaime !!! :grinning:

Beautiful! Would love to know how you did the tree-like horns. :+1: :heart_eyes: :+1:

Thank you zber2 …
Nothing very complicated …

  1. It is necessary to model in ZSphere a branch which will be Sculpted (Dynamesh), Paint (Polypaint), Retopo and UV (Zremesher + UV Master); Projection of the sculpt to obtain the maps (Diffuse, Displace etc …) This X module will serve as a Nanomesh base … (You can also make variations to add visual differences to your rendering)
  2. You will transform your modules into Nanomesh and you will apply them to your Support Matrix.
    Important: To retrieve the maps of your Nanomeshs, your matrix must be a BaseMesh with a UV and a texture …
    Use your Polygroups to properly place the Nanomeshs
  3. One can apply one Nanomesh on another Nanomesh for the differences in size and shape …
    Here is the recipe, it’s up to you … :wink:
    https://www.artstation.com/artwork/D5xwQ0
    https://www.youtube.com/watch?v=EfkAzUZ1BJc
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Thank you very much @titiber13. I appreciate you taking the time to do that! :+1:

You’re welcome…
If I can bring my branch to the Pixologic tree, that makes me happy …
I put you a second youtube link more explanatory …
It’s a pleasure,
Titi :slightly_smiling_face:

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