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Your work is amazing. It is masterpiece.
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Do not exaggerate anything !!! you are super nice and I also really appreciate your work …
I hope I wrote well; My English is very bad !!!
Thanks again !!

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Awesome
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Thank you !!
Interesting and unique 
Jaime
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Thank you Mélissa and Jaime !!! 
Beautiful! Would love to know how you did the tree-like horns.

Thank you zber2 …
Nothing very complicated …
- It is necessary to model in ZSphere a branch which will be Sculpted (Dynamesh), Paint (Polypaint), Retopo and UV (Zremesher + UV Master); Projection of the sculpt to obtain the maps (Diffuse, Displace etc …) This X module will serve as a Nanomesh base … (You can also make variations to add visual differences to your rendering)
- You will transform your modules into Nanomesh and you will apply them to your Support Matrix.
Important: To retrieve the maps of your Nanomeshs, your matrix must be a BaseMesh with a UV and a texture …
Use your Polygroups to properly place the Nanomeshs - One can apply one Nanomesh on another Nanomesh for the differences in size and shape …
Here is the recipe, it’s up to you …
https://www.artstation.com/artwork/D5xwQ0
https://www.youtube.com/watch?v=EfkAzUZ1BJc
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You’re welcome…
If I can bring my branch to the Pixologic tree, that makes me happy …
I put you a second youtube link more explanatory …
It’s a pleasure,
Titi 
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