Hi everyone. The last few days i’ve been trying to sculpt extremely detailed clear defined bricks in an old wall/archway and have been at a complete loss.
My problem is that I can’t for the life of me get the alphas i’ve made crisp. At first i thought it was jpeg artifacting but i’ve since got hold of .NEF raw 16bit images that i’ve converted as high as 5k at 500dpi and the problem seems just as pronounced.
I saw in a RyanKingslien video him sculpting facial details using an image which he first cropped and filled and then blurred out the noise but this seems to just blur out the detail too.
Basically i’ve searched through these forums for three days but can’t find a way of using projection master to get a clean alpha result. I’m under a contractual NDA agreement so i cant post specific pictures but i’ve noticed even with the generic alphas there seems no way of getting sharp results. -100%focal shift seems the sharpest but the edges are not clean (slightly jagged). I thought this might be affected by the precision texturing tutorials but it turns out this doesnt affect alphas in the PM. Have attempted meshes up to 15million polys. HD scultp wont work either as it doesnt allow displacement map exports (need it to go back into max).
MACHINE: Dual-Quad Core, 8gig ram, 64bit (tried on a dual core32bit as well).


