hi all,
i’ve been absent for a while, trying to get my short film off the ground. here’s a quick character test:
the base mesh was done in silo, uv’s in maya, zbrush for the the texture mapping and hi-res modeling. maya->mentalRay for the rendering.
this is still a work-in-progress, and more like a proof on concept for the look of the film characters.
c&c always welcome,
sunit