Hi, new here but I am loving this program so far. I have a huge problem. I accidently did not sculpt my head in the perspective view mode. So whenever I export it to maya, it looks skewed. Is there a way in zbrush itself where I can somehow move what I see (the “normal” looking head) to the perspective view so it doesnt look skewed when I export it to maya?
Thank you very much. Looking forward to new Zbrush adventures.