I’m sorry. Ive never encountered this issue so I can only speculate. It’s possible your object is too large/too small in the zbrush worldspace. Objects of extreme scale in either direction can sometimes cause odd behavior. I realize you may have measurement considerations, but just by way of a test, run the Tool> Defomation> Unify on the problem tool. This will rescale the object to a more median level. See if that causes perspective to have a greater effect.
Otherwise, I’d just point out that perspective in Zbrush is centered on the middle of the viewport, unless the DRaw >Align to Object option is enabled. The more you move off center, the more the object will distort. Objects that are larger (closer) in the canvas will also have a greater distortion than objects that are zoomed out (far away).
Also in the Draw menu is the angle of view slider that can increase the perspective distortion to desired levels. Try turning dynamic mode (in the persepctive button) off to see if this has any effect.
And finally, I would just caution you that every program is different, and trying to match perspective exactly between programs will always be tricky, if not impossible.