ZBrushCentral

perspective effect difference in zbrush and maya

Hi guys,

when I zoom in and get closer to my scene in zbursh how can I get a strong perspective camera effect like maya do in zbrush?

I slide “FocalLength” up to 180 in zbrush already.(180 means wide-angle camera shot? I don’t think so, but zb does it)

it seems my scene is not big enough, but no matter how I do I can’t really scale up my scene, it is the second question.

any helps should be great
thanks