Hello, this is another face sculpt while trying to learn this insanely hard art form : )
I started with a DynaMesh sphere, sculpted it in ZBrush then ZRemeshed it and uv-mapped it with UV Master.
Then I sculpted skin detail with alphas based on textures from texturing.xyz. I polypainted it, also with the help of textures from texturing.xyz and converted polypaint to texture. Hair, stubble, eye brows, eye lashes and peach fuzz done with FiberMesh. And finally rendered in Keyshot.