ZBrushCentral

Personal practice

Share a recent personal practice,
Make a 3d model based on one of the amazing illustrations by Kyoung Hwan Kim.







Blackout ,ZWrap and final details were created in ZBRUSH.Some vertex colors are also drawn to facilitate real-time observation of the shape.
在ZBRUSH中制作Blackout 、 ZWrap和最终的细节,还绘制了一些顶点色,便于实时观察形态。

Maya mainly performs some topology, UV, materials and organizing files.
Maya主要进行一些拓扑、UV、材质与整理文件相关。

All textures were created in Sustance 3D painter.
全部贴图在Sustance painter中制作。(主要是在基础颜色上简单的叠加了一些AO​:slightly_smiling_face:

6 Likes

nice