ZBrushCentral

Persian Princess

My finished character inspired by the Shahnameh Princess concept of the incredible Faraz Shanyar

Concept: https://www.artstation.com/artwork/Le9J0r

In my workflow, I start by creating the face and body of the character using ZBrush. Afterward, I retopologies in Maya, utilizing UDIM for UV mapping. To design the character’s clothing, I turn to Marvelous Designer, employing its retopology tool specifically for the cloth. For texturing, I rely on Mari for the skin and Substance Painter for the garment, utilizing texture XYZ maps. Hair and cloth are generated using Xgen Legacy. The final rendering is done in Vray, and I complete the compositing stage in Nuke.

Thank you, and I hope you like it.

(upload://4l5TU8xT4Rxw0YKPd53967HB4ci.jpeg)

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sdsf

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Awesome work!

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