Hallo fellas… I’m still modeling my knight templar and just started modeling the helmet in maya. Very basic mesh around 100 triangles and imported it in ZBrush… Problem now is, when I subdivide it, everything will be smoothed … or not smoothed. But is it possible to tell ZBrush that he has to leave certain edges “sharp”, but smooth the rest?
You can see on the image which edges are to be left sharp.
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