This is not technically a ZB problem but thought I’d ask here anyway.
The problem is that when I render a mesh with a displacement and bump map using the Approximation Editor the bump map only partially rendered (Maya, Mental Ray). The image on the left is just of the displacement wile the render on the right had both bump and displacement. This happens in Maya 2008 and 2009 and also Normal maps.
It maybe tricky to spot but the bump map stops around the centre of the head and face. There is a slight edge over his left eye socket where the render stops. I’ve also attached a screen grab on my render settings.
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This only seems to happen when I set the Approximation to 4 or above. 3 and bellow works fine but obviously the displacement loses detail
I would be grateful for any help. Thank you.
MX
