ZBrushCentral

Paradise Lost Project Artist Spotlight - Finished or Near Finished 3D models

As some of you may or may not know I’ve been heading up the Project Titled ‘Paradise Lost’ for a bit now and while it’s been a struggle at times I think we’ve really hit our stride. So as a little way of thanking the Artists on board who make this project as visually amazing as it is we’ve put together a Spotlight Site where we showcase a new piece of Art every week that, due to NDA constraints, would normally be hidden away from the world. Through this site you can check out all members of our Creative Team as well as read Bio’s and see last week’s work. We will also be putting a new concept track from the Game soundtrack up which plays in the background.

We are extremely proud of the work that is going into this Project and hope to bring as much recognition and attention to the artists who we are so grateful to be working with through this site! This is the first week that we have a 3D WIP close enough to completion that I have been able to post anything on this board. And believe you me I’ve been chomping at the bit to get some recognition for our 3D artists out there but everything so far has been concept art posted on places like Conceptart.org, well no more!

We have a piece of 3D work this week, the first of many which we are extremely proud of. We have low-poly in-game model(shot on the left) and I’ve also included the high poly model(on the right) that we use to create our normal maps from… Such an exciting time with normal mapping technology to be makign games… It just makes these models look so stunningly beautiful.

Raheel, one of our ever so talented Character Modellers has pumped out an awesome new NPC model this week! This dude is an interior security gaurd. We will end up giving him a semi-light weapon but wanted to keep his overall look somewhat fragile as he is going to be thrust in a scenario that he was definitely never meant to be thrust into. One of the interesting things in our first game is that it is almost completely void of A-typical hero’s. None of these big bulky super-soldiers, but filled with ordinary people that are forced into extraordinary situations and becomes hero’s in their own way.

We are still fleshing the final bits out in our 3D conceptual stage so any crits would be much appreciated!!

http://www.paradiselostgame.com/spotlight.html

click to goto spotlight site

It is always a treat for our concept artists to see their creations turning into something more tangible that eventually comes to life before their eyes on the screen. Johannes Boem is giving us that pleasure this week by turning one of the lower class female children into a finished model. Well 90% finished at least, we are just putting the final touches on the skin tone, shoes and hair but everything else is ready to go and our animators are chomping at the bit to get her walking around and playing. This character is one of our background extras to fill the space and give a more human feel to our environment. Her emotional goal in the game is to make a connection with the player and make him/her more sympathetic to the plight of the underpriviledged in our game.

I do want to re-iterate that besides giving props to our artists this thread is to gather critiques from you guys, so as always if you have something to say about it, something that could be changed please don’t be shy, we are dying to hear from you.

http://www.paradiselostgame.com/spotlight.html

click to goto spotlight site

Another exciting day when one of our top modellers, Vicko H, turns a great character into a living breathing entity… This fellow is an engineer mechanic that works only near the heavily radiated areas as well as other intense and hazardous environments. The colors were one thing that we had a tough time nailing down so any comments on that would be greatly appreciated

Enjoy

http://www.paradiselostgame.com/spotlight.html

click to goto spotlight site

Good stuff and a nice site! Looks like a real project.
Best of luck to all of you!
Lemo