Hello…
I’m trying to figure out the best way to paint the valleys of my mesh with out touching the peaks… and vis versa.
Is there a way to do this?
Thanks for the time
Hello…
I’m trying to figure out the best way to paint the valleys of my mesh with out touching the peaks… and vis versa.
Is there a way to do this?
Thanks for the time
The easier way is masking with cavity in the masking section of tools.
Really? There’s no brush or technique that paints the highs and lows specifically? I created a snail and it has a ton of detail but to go into the cracks would be very time consuming.
I thank you for the advice and the time.
Masking works well. You could try SpotLight to try and paint it from an image.
Zbrush has the ability of being aware in the brushes of cavities and peaks without the need of masking. As example the brushes smooth valleys and smooth peaks. Also has settings to mask it in the brush section. Having said that I never have seem a RGB painting tool that uses these settings in a efficient way except to avoid painting surfaces that sharply goes up or down 90 degrees. For example if you want to paint the top of a cylinder the auto mask tools in the brush would avoid go under the edge without previous masking. But for things as wrinkles etc I have not seem examples of RGB brushes that are useful.
Mudbox has brush for this, but not sure how efficient it is.
The best of the masking system is that instead painting stroke by stroke you have a general idea of the effect in a couple of clicks. But sometimes you wish a possibility of doing it without messing with masks.
Thanks for the taking time to reply. Much appreciated!!
The easier way is masking with cavity in the masking section of tools.
Or better yet, Masking > Mask PeaksAndValleys
Disclaimer: I didn’t realize my nuts were posting on this forum.
Altea I didn’t realize what you were talking about. I thought you meant use the masking brush as a tool to manually mask out the areas I need. That would have sucked!!
Now after playing around and watching a ton of tutorials, I see there is a Masking tab that has Mask by Cavity. Awesome!!
Thanks again.
And Thor… :lol: