Hey All,
Just trying to figure some things out.
I built my model in Maya and UVmapped in Maya. Brought into Z to paint and add more detail. I guess I am not sure the steps on getting the painting to work properly.
I select my material and fill the object then start painting details. I then did a texture map from poly paint but after that i can only seem to paint when i drop with projection master. even then sometimes when i pick it back up i lose the painting i just did.
I guess my question is what steps should i be taking or is there a place that explains a bit clearer on making a color texture in Z for use in maya?
Thanks,
Doug