This is the second tutorial I’ve posted here. The first one on Retopology got some good response, so here is another one. I’ve taken out the big arrows from before, but the circles and explanations are very clear. This was made for my new students, but I’m sure some of you will find it useful also.
This tutorial has every step you will need to master UVs in Zbrush, and how to fix them in Maya so you can get tetures out to Photoshop, and back in again to Poly paint more. With this workflow, you can go back and forth as many times as you want with no errors.