Obviously we can paint with a texture and an Alpha map at the same time but, the Alpha also masks the texture.
So my question is - how can I paint with a texture and an Alpha that matches the texture but not mask it. Is this possible ?
Sometime it would be good to paint textures with extrusions/displacements that match the texture but in no way mask the texture…
At present I am doing tree bark for example and using a greyscale version of the treebark in the alpha and a colour version of the bark in the texture but most of it is being masked by the alpha…