k. thanks guys. I figured out what I need to do to get basically what I want. It’s pretty simple but I’m more of a modelling person than texturing,:
(for making scales)
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Make a 3d scale shape. Make it as realistic or cartoony as you want. Might want to apply your own texture to the scale for more complex effects (a little grime or something). I’m not sure if materials support true transparency but if they do you might want to make parts of the scale transparent so that what’s below shows through (as in applying scales after coloring the whole thing).
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Then simply paint with the spray brush. You can alter how stuff gets laid down through the spray brush settings. Be sure to paint a small area, hit g, rotate, paint more…
Note that the further from the surface that you paint the more the scales get stretched. The solution is to paint nearer areas, hit G, rotate so that the unpainted area is flat in your view, paint, and repeat. The problem is that while the scales are painted on the surface, Texture Master projects and doesn’t wrap them to the surface.
If there is a way to wrap textures around a surface I’d really like to know.
I also found out how to use the MGRGB grabber, stencils, and tiling textures, which is good.
cheers
ktpr