ZBrushCentral

painting texture onto specific areas of a model

It’s easy to project texture onto a surface, but I’m trying to create unique patches of scales which need to wrap around a 3d iguana.

Is there any way to fill a layer and use the clone brush to paint onto the 3d surface? This way I could create several layers of scales and paint areas of the iguana with the clone brush. I guess in general, how do i get textures to wrap around objects (along its normals) as opposed to projecting it?

cheers
ktpr

hmm – on a side note I don’t remember posting 38 times. How did this happen? :wink:

Maybe you could try using the stencil in “wrap” mode?

You could also try using the 3d brush as well.

Sorry for the second reply but I can’t really find a way that does what I want.
I want to paint directly on the surface, as if it were “live”, so to speak.

I’ve thought of masking an area, making it a texture and using the mzrgb grabber but I think the flattened result is distorted and if i project stuff to that it’ll just show up distorted (not to mention that’s a lot of steps to just paint something along a surface). The only way is to clone paint on the surface.

On a brighter side, the spray and color spray brush solve create the subtle effect I’m looking for. But it’d be real nice to find a way to paint along a surface.

cheers
kwame

I’m a little confused about what exactly you want but it is possible to paint a pre-existing texture in the texture palette onto a model in texturemaster using the drag-rec stroke.

I’ve done this before to quite good effect when I found tiling didn’t give exactly what I wanted.

k. thanks guys. I figured out what I need to do to get basically what I want. It’s pretty simple but I’m more of a modelling person than texturing,:

(for making scales)

  1. Make a 3d scale shape. Make it as realistic or cartoony as you want. Might want to apply your own texture to the scale for more complex effects (a little grime or something). I’m not sure if materials support true transparency but if they do you might want to make parts of the scale transparent so that what’s below shows through (as in applying scales after coloring the whole thing).

  2. Then simply paint with the spray brush. You can alter how stuff gets laid down through the spray brush settings. Be sure to paint a small area, hit g, rotate, paint more…

Note that the further from the surface that you paint the more the scales get stretched. The solution is to paint nearer areas, hit G, rotate so that the unpainted area is flat in your view, paint, and repeat. The problem is that while the scales are painted on the surface, Texture Master projects and doesn’t wrap them to the surface.

If there is a way to wrap textures around a surface I’d really like to know.

I also found out how to use the MGRGB grabber, stencils, and tiling textures, which is good.

cheers
ktpr