Unfortunately there is no set answer to your question. Depending on the particular effect you desire, you will need to tweak values such as the “weight”" of the channels relative to each other until you find a good balance. For example, if you wanted a strong effect of a red tinge through the ear and nose, you would give the back scatter more weight.
You are more or less correct about the subdermal containing capillaries etc. What I meant is that you can use the back surface (through) with a pink coat as a base. And yes, it can be highly saturated with reds etc. Remember you will need to paint several passes until you get an effective result (but this goes with pretty much any texturing you do).
With the epidermal layer, how it looks will obviously depend on the ethnicity of the character. Here you will find dark blue around the bearded areas (if male) and reds around the nose and eyes, pale purple around the lips etc. Then all of the surface stuff like freckles and moles. Also with the epidermal it’s a good idea to break up the colours to suggest the natural imperfections found on skin (unless you are aiming for a clean, cartoony look).
All of that said, there are general rules but they can be stretched and some can be broken.
I have really only touched on the subject here, this thread could go on for some time before all of the known techniques were explained and I’m still learning myself.
I hope I can help you with any other questions but the best bit of advice I can give you is to not get too bogged down in the technical details and have some fun with your artwork and just experiment with the effect.
And by all means, check out the book I mentioned before - It’s one of the best I have found!
I will probably write a tutorial on the ZB SSS to Max workflow when I have it all figured out. Please feel free to share any tips you might learn from your experience.
Cheers!