I’m trying to setup a work-flow for easy bump map creation. I want to paint fine scratches and erosion with out sub-dividing my meshes into the millions.
I want to be able to paint a colour map, directly on to the model with alpha textures with out using Projection Master; essentially using the bumpViewer material which will display my changes to the 4k image map.
Sculpting or painting actual polygons and converting it to an image map is not giving me a crisp enough bump map, and is overkill. Also ZB3’s lack of displacement tools or support for HD, makes me want to steer clear for now. Either way, I just need bumps…
Any help would be much appreciated