Hello,
I have been painting a bump map in PM (ZApplink to PS). I don’t know whether it is the correct approach for what I want, and I need some advice.
Firstly: My model in Maya is SubD-3 (1 million poly). So my thought is that I don’t really need to worry about Normal mapping or displacement, since the only thing missing from my model is the subtle texturing, like skin pores and wrinkles. I figured that my best approach would be a bump map. Any thoughts?
Secondly: I have been painting detail for the bump in PM on a 4K texture. The results in Maya were awful! That got me thinking that perhaps I have the bump set-uo wrong. That is to say, that perhaps Maya sees 50% (grey) as no bump, black as inward bump and white as outward. Is this true? If so that would explain my problem. I have been assuming that Maya thinks Black is zere bump (like it does for displacement).
Thirdly: Is a bump map on my 1million poly in Maya going to do what I want; Define wrinkles/pores/eyebrows?
Thanks in advance.
If itwold help for you to see what I am working on, here is the link:
http://www.zbrushcentral.com/zbc/showthread.php?t=36623&page=4




