I’ve been trying to polypaint some but it doesn’t seem to be able to hold the quality. I subdivided this 16 polly model to 3.5 million polygons (it won’t let me go farther). The smaller edges on the side look better but this 2 polly back to the model gets even worse resluts (image attached, original on left in spotlight, projected on right). Is there any way to specify where you want more detail without adding tons ( 6 pollys for a 16 polly model is allot) of geometry to the original model (I’m building for games I can’t have scrap geometry).
or even better…
How can I paint directly to my texture?
I was aware you could do it with projection master in the past, but then they disabled image plane and texture dropping (as far as I can tell) while in projection master.
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