PainHarold ( Arato Andras ) WIP-Progress Sharing

Hello folks, I have started making head sculpture, my reference model was Arato Andras you can remember him from memes and humor images. I thought it might be a good idea to model facial features. I started from basic sphere object and then giving to generally forms I started detailing and working on likeness, these steps needs detailed reference images, that is important querying distances, locations and scales between on-face components. Usually prefered these tools; move, standard, dam stnd., clay buildup, and alphas for hand texturing, I used ZBrush layers for creating texture layers. I have almost finished my sculpt and taken some renders. My next step will be to create all maps and some detailing works on ZBrush sculpt…


Lol. Nicely done. Nailed that iconic smile.

Thank you very much :smiley:

i love it. the render is so simple and shows the form really well. What is your renderer of choice?

Ohhh, that guy. :wink:
I’d say you nailed it.

Thank you :smiley: I preferred Arnold with own shaders. My light setup; low intensity soft Hdri and two area lights, shader have got very small Subsurface Scattering

Thank you Wyatt, very glad to hear that.