PainHarold ( Arato Andras ) WIP-Progress Sharing

Hello folks, I have started making head sculpture, my reference model was Arato Andras you can remember him from memes and humor images. I thought it might be a good idea to model facial features. I started from basic sphere object and then giving to generally forms I started detailing and working on likeness, these steps needs detailed reference images, that is important querying distances, locations and scales between on-face components. Usually prefered these tools; move, standard, dam stnd., clay buildup, and alphas for hand texturing, I used ZBrush layers for creating texture layers. I have almost finished my sculpt and taken some renders. My next step will be to create all maps and some detailing works on ZBrush sculpt…
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6 Likes

Lol. Nicely done. Nailed that iconic smile.

Thank you very much :smiley:

i love it. the render is so simple and shows the form really well. What is your renderer of choice?

Ohhh, that guy. :wink:
I’d say you nailed it.

Thank you :smiley: I preferred Arnold with own shaders. My light setup; low intensity soft Hdri and two area lights, shader have got very small Subsurface Scattering

Thank you Wyatt, very glad to hear that.