ZBrushCentral

Overly Defined Male

Hey Everyone,

An Overly Defined Male Character.

OverlyDefineMaleBack_02.jpg

The overly defined back before I changed it for this character.

Cheers,
Nate Nesler

Attachments

OverlyDefineMale_01.jpg

OverlyDefineMaleBack_01.jpg

Did you notice some people get response to their work more then others regardless of how good it is.
I post work here now and then and no one ever reply’s with comments are criticism.
Your model is just as good as most stuff on this forum, but I noticed you have no feedback.

MatrixNaN, nice work… I cannot give a decent critique, as your anatomy skills are better than mine :smiley:

Wissler, are you just copying and pasting the same comments on all your replies?

Hey Everyone,

Here is an update to character. I gave him pants that I sculpted up the wrinkles. I really enjoy scuplting the cloth definition considering I did this in about 3 to 4 hours and that this is the first time I have ever sculpted clothing. I feel that it is not too bad. :) ;)

Lead Balloon: I thought I might give you some good references which might help you out. I had to study all of the muscles and bones under the skin before I could do character sculpts. Then I started studying how the bones and muscles weighted on each other and what impact they had on each other. The next stage I am into is sculpting skin tension, fat systems etc. Its a lot of work but I think it pays for its self.

Books on Amazon:
1 An Atlas of Anatomy for Artist $10.36 1
1 Drawing the Human Head $13.57 1
1 Dynamic Anatomy $15.72 1
1 Dynamic Figure Drawing $13.57 1
1 Dynamic Wrinkles and Drapery $15.30 1
1 The Figure in Motion $13.57 1
1 Artistic Anatomy $15.72 1
1 Drawing Dynamic Hands $13.57 1
1 The Artist’s Complete Guide t $22.05 1

Reference for Human Anatomy:
http://www.reybustos.com/04er/er.html
http://www.reybustos.com/03ra/ra.htm
http://www.freedom-of-teach.com/products/prod_category.php?sect=products&pid=cat_anatomy

Also primal pictures DVD set of Anatomy is very very useful.

[AssasinPants_01.jpg]AssasinPants_02.jpg

Cheers,
Nate Nesler

This is a bit gross, in terms of proportions. Rather than inflating all of the muscles, how about increasing their definition so all of the connections are clearly seen. He’s isn’t overlly defined yet, just juiced up if you know what I mean. The spaces between the muscles should be more defined, which will as a result define the muscles more. I also doubt you would see that much of the spine if he has this heavy of muscles. The lower back seems to have extra muscles as well. Where are all of the muscles of the forearm? Also the pants could be defined more as well, they really blend into the legs and loose form. You do have the wrinkles correct it seems, that’s an area I’m not good with myself. How’s that for a crit? Sorry I’m a bit harsh today.

Hey Womball,

Yeah I probably should have mentioned it but thats Division Level 4 on the character instead of Division Level 6. So thats why they are not really well defined and what not. The problem is I can not save out Division Level 6 to even get it into XSI so the best I can do is division level 5. So thats why it does not look very defined. This character is not realistic you may notice the bat like ears on him also. The spine does not normally show up that much which is correct however I am kind of doing more of an artistic interpetation of what I want my character to look like from a base of realistic human anatomy. The back image without the spine joints in it is a realistic human back. As to where do all of these back muscles come from. Well this is the secondary layer of muscles pushing against the surface layer of muscles. In a well defined human the 2nd layers of muscles definition is partly visible due to their weighting and impact upon the surface layer of muscles. If you study Rimmisan muscle drawings you will see the 2 layers of muslces impressing upon each other. The surface layer muscle study in Human Anatomy is only the first step. To really nail the forms of the human it is required that you study underlining layers of muscles and understand how they interact with each other and the bones. That is what I studied in this set of versions of my characters. The next level I am going to go for is skin tension and fat systems. I haven't really become comfortable yet with defining super sharp lines of definition in the human forms because generally this does not happen. However I have seen artists pull it off with great skill and wonderful impact. I am hoping to get better at this when I do the skin tension study.

Cheers,
Nate Nesler

Have you studied from cadavers? I wouldn’t totally rely on books, because the artist could make mistakes. You didn’t mention that he was a bat man like guy. I just thought he had deformed ears, from say a boxing match. As for level 6 subdivision, that detail is from the normal and bump maps. I’m using XSI as well.

Hey Womball,

Well these drawings are accurate. I haven't studied Cadavars but I do study the Primal Pictures DVDs which were compiled from Cadavars with MRI data into a volumetric data system by reading in each slice. They have 22 layers of build up in their DVDs so of course its totally accurate. These muscles do push in on each other and how the flex and what not does effect the surface layer over all forms of the muscle systems. They tend to change based on position due to the underlining muscle contraction. Check out Primal Pictures if you haven't already because I think you would really like them. Its more up your alley for the kind of work you like to do.

http://www.primalpictures.com/Index.aspx

Its true I could have used Normal Maps and what not in XSI but to be honest I was not doing my final render in XSI I was doing it in Houdini, and I have the cavity maps, and Displacement maps in that package instead. So in those renders its just the models and they are at division level 4. XSI is freakin awesome. I used it to fit the pants better to the character after I brought it out of ZBrush because it allows me to manipulate the higher poly models in with faster feed back then most other programs as you well know.

Cheers,
Nate Nesler

Your still adding definition to the latissum dorsi which are not there even in these models you showed me. Unless your making the muscles really really thin there. That looks pretty cool though that model, I bet its expensive though. :confused:

Hey Womball,

Thats correct man the latissum dorsi are very very thin on this model. Their definition is still there but its mixed with the underlying layer of muscles. I did not define these forms to this extent on the realistic model. I only over did it on purpose on this model which I found to be a lot of fun. lol The primal pictures DVDs are not bad if you are a student. They will only cost you about $200 for the whole set which is totally worth it. I bought them when I was a student and man did it help.

primal pictures student pricing

Cheers,
Nate Nesler