Hello, I’m new to zbrush and I’m hoping someone can help me with this.
I’ve created a winged character in maya and I need each wing to be identical, so I’ve overlapped the UVs for each wing, one set directly on top of another.
My question is, if I intend to generate a normal map from zbrush after sculpting this model, should I only sculpt onto one of the wings to avoid duplicating and overlapping two sets of sculpted effects onto one area of the map?
Hope that makes sense!