ZBrushCentral

Overlapping/Offset UV's

Hi guys,

I am creating a cupboard and I want to overlap some of the sides with others, so in Max I overlapped some of the UV’s and then offset all of the overlapping UV’s by 1.

But when I take the model into ZBrush it also includes the offset uv’s as you can see in the attached image.

Does anyone know a way around this or know if this should be happening?

Thanks for any help,
Jon

Attachments

CupboardFlat.jpg

does it do that when you actually make a map, or is that just morphing the UVs?

The maps show just the uv space but it is including stuff that is outside of the UV space on top as well.

I have attached a render of the normal map to help show what I mean

Attachments

Cupboard_Normal.jpg