Hi all -
Is there anyway to generate two versions of a decimated mesh that have matching UV’s, but different final res?
I’m just starting to work with Decimation Master to output hi-res meshes to render in Vray - (avoiding the problematic displacement/normal map process right now) It works great, but this creates a new problem for me: not having a lo-res version that is low enough to import for painting in other apps.
