Thanks guys for the comments I will post final tomorrow:D
Webhead-thanks
undoz-thanks for the help
nerveink-thanks, I can definitely see him in that game.
arthurduque-thank you for you comment
wethand -thanks
Thanks guys for the comments I will post final tomorrow:D
Webhead-thanks
undoz-thanks for the help
nerveink-thanks, I can definitely see him in that game.
arthurduque-thank you for you comment
wethand -thanks
I’m finally finished, I want to say thanks to everybody for pushing me in the right direction. Like before this was a great learning process. I learned so much about texturing metal throughout the making of this character, and learned new techniques as well. I rendered a huge picture but had to make it smaller to fit the guide lines. Thanks guys:D
This turned out very well, love the pose and textures on the last render. One thing bugging me though is the reflection on the glasses. Could help toning that down a bit. Other than that, this is top notch work
Grats, you have been working on that guy for some time! Turned out great, good interpretation.
Awesome work dude!small_orange_diamond
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Awesome Details, great job, I was wondering what is your process of making hard surface armor, I am a student at an art school and no one has been teaching that
Here’s a link to a high res picture of my character, I should have posted this first. Don’t know what I was thinking.
http://img42.imageshack.us/f/itbig.jpg/
vikramvr- thank you, kinda like the eye’s like that.I might mess around with it some more;)
Dman3d-thanks, I worked on this to long. At least it helped me out on my speed.
AVBN5000-thanks
ArthurRamazanov- Thanks the way I did it is really simple. I just made alphas in zbrush on my subtools, then I used those in my actually texture maps in Photoshop. The areas where the metal shows I turned completely white in my spec map and added some noise as well to make it pop more. I also sculpted some scratches in the actually pieces to make it seem more worn.