ZBrushCentral

Outer Space Bounty Hunter

Looking good!

Oh, I failed to mention that I thought the eye looked pretty sweet. I thought the color scheme was actually pretty cool. I figured it was like a type of vision mode or something similar to how “predators” vison cycles work. I can understand though how that may be distracting if it were taken literally but if it changed its appearance, say with the environment the hunter was in…it could be a form of camouflage which actually wouldnt be a bad idea for various parts of his uniform to break up the silhouette and make him less identifiable from a distance. Just using the imagination. :slight_smile:

Hey guys here’s another update. I decided to go with a more bold color scheme. I did a paintover of the my render to see where I might head next. I don’t intend this to be the final view, still trying to find the perfect angle. Check it out and tell me what you think.

![hunt.jpg|1200x1049](upload://9y53VTJ9t4GUDoxt8jcksvTNzBz.jpeg)%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=223341)

looks… the same as before ;f Thoe minor tweaks dont really make the whole model look any difrent ;D

slocik- I know it doesn’t look that much different in my paintover but I at least you get to see my progress in my render.:cool:

I like how you added in some more detail in the leg area. I liked it better with only one of the eyes textured in. It gave it a more interesting look. It seems too normal now and I liked the uniqueness of it better the way it was. The added symbols on the arm sleeves are nice but a bit too contrasty if he’s hunting. You could spot those a mile away. One thing thats stuck out is the belt. Just a thought but what if you made it textured with the honeycomb style you have going?? I would test to see what that looked like…or even a camo style that would match some of the other colors. Also, what is the change on the back of his foot?? Any chance of seeing this model from another angle (colored)?

Another update, still have a couple more things to fix. don’t pay attention to the bland neck brace,bland boxes, and stretched logo on shoulders. Keep you guys posted

[4.jpg[/ATT]%3C/font%3E"]![4.jpg|700x1050](upload://7oODsJmmqLpqIXeu9Fa7rkyTOb2.jpeg) ](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=225084)

Digging the updates, looks great:+1:

Dman3d-thanks

Hey guys still not finished yet, but I put together a progress picture. I’m sitting here cracking up to myself over the early version of my hunter. I think it good to sit back and reflect on your work.:smiley:
I used the burn tool on the green parts, to make the figure as a whole pop more. I plan on scratching the orange parts to give them more detail,make the hexagon pattern more cohesive throughout the model and I also need to figure out whats blowing the cloth material in the render. Still have a lot more stuff to do, I won’t stop until I’m happy:cool:

[finhunter.jpg[/ATT]%3C/font%3E"]


](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=225327)

Imho, the second one is the best one so far!

Keep going, this is gonna be an awsome work! :+1:

I like elements from each…but i do think the one with more colors is way to much over the top to be a bounty hunter. However, this is still excellent work and if anything it’s demonstrating where your mind is focusing on and what you still think needs improvement.

These 3 renders are almost 3 different types of hunters or level up style concept.

BTW, digging the bigger shells on his arm. Dunno if anyone noticed that.
Also, I really like the color/texture scheme in the 2nd one around the shins/feet area. That looks sharp, almost more classy looking. Dunno why but i think you could go with a few outfit styles not needing the be in the mindset of (oh this isnt right i need to fix that) instead maybe just different outfit schemes the character is suppose to wear.

Out of curiosity, what did you have in mind for what goes inside the square containers around his belt? Maybe create like logos for each or something depending on what they are used for. Food, medicine/vaccines/anti venom, ammo, traps/tubing/wiring/nets, mobile broadcasting radio. Just suggestions to get the mind flowing.

AVBN5000-thanks man, for the ideas I might make more logos.

Still not done, but I’m getting close to finishing the model. Don’t pay attention to the background, I want to go for a more painterly look. So far I like where I’m headed with the character. still have things to tweak like the holster and couple other things, might add more logos. In this update I made the green assets, and grenade holder darker. I added text to the grenades, made the hexagon pattern smaller and less noticeably beside the top pipes I forgot.

[huntpass1.jpg[/ATT]%3C/font%3E"]![huntpass1.jpg|900x1350](upload://rknn0zAsKTfqrlwPGQbkCTkeACl.jpeg)

](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=225676)

That’s Bad Ass!!!

Looks really cool dude!
I think that the lighting setup is a bit too high key. Something more moody would fit him better and would help to unify the colors. Anyway, great job!

Ctrl+S B4 U Save- thanks man
undoz- thanks for the advice, I think it looks better low key too:D

Another quick update, I changed the light setup. I’ll attach a comparison picture too. I’m Still fixing things, at least I’m getting closer.:sunglasses:

[attach=225791]huntpass2.jpg[/attach]

[attach=225792]huntpass3.jpg[/attach]

ZBCThumb3.jpg

Attachments

huntpass2.jpg

huntpass3.jpg

Very nice! :+1:

Definitely better

very cool outfit. looks like he will fit perfectly in the lost planet universe.

Its really Good!!
keep going!!
congrats

this is so awesome!
all fits perfect together! nice final!