ZBrushCentral

Out-of-bounds Vertices

Hey, I’ve imported an FBX model to work on in ZBrush. The first thing I normally do is check the mesh integrity and have ZBrush repair it if needed.

On one particular mesh, I’m getting a pop-up that tells me the “mesh contains 26 out-of-bounds vertices”. The Fix Mesh tool doesn’t do anything other than repeat the message for me.

Is there a way to fix this?

Never mind. Figured it out. Seems like there was some rogue geometry way off nowhere. My guess is that ZBrush must have a smaller bounding volume compared to where the model came from.