Oh don’t get me wrong, I’m used to Zbrush and I love Zbrush’s tools… but I was curious if it were possible to not alter the base mesh when making subdivisions and adding details to those subdivisions. Like if there was a way to lock in the shape of the base mesh so that it doesn’t deform outside of that shape when you subdivide it up.
Zbrush doesn’t seem to be able to allow you to use the sculpting brushes to affect only the normal/displacement map information//i.e. being non destructive to low-poly meshes (like it sounds like 3DC can) and so that would be the next best thing.