ZBrushCentral

****OSX Update: ZBrush OSX 3.2, GoZ, DecimationMaster, 3D PrintExporter

The thing that really bothers me is that, looking at the main website, and following the various 3.5 release and feature descriptions, etc. there is virtually nothing that says all those 3.5 features are available only to Windows ZBrush users. The main page says “Pixologic presents ZBrush 3.5r3 released” (not “released for Windows”). All the 3.5 feature pages are platform-neutral, they don’t mention Windows or Mac at all.

Only when you click on the “Purchase a copy today!” link, is there any indication that Mac isn’t at 3.5r3 (and then, only if you notice Mac’s version differs – all the initially visible ones are Windows, saying 3.5r3). Even that page doesn’t state that the Mac version offers fewer features, it just says Mac is at version 3.12 instead of 3.5r3.

In fact, I wasn’t really able to find any part of the main product website that explicitly stated which parts of the feature set described only applied to the Windows version, or which described the feature set of the Mac version of ZBrush (either on its own, or as a difference from the Windows version). Maybe it’s there, but I couldn’t find it, and I looked pretty thoroughly. The info seems only available on the forums, and very few users dig around in (or even notice) product forums prior to purchase.

I was willing to believe they initially expected 3.5 to be out for Mac shortly, and thus didn’t see a need to disclaim it at the time, but it’s been months since September. If Pixologic is going to let this Mac feature disparity persist, at the very least they should revise those feature pages to clearly state which features are Windows-only on the feature pages themselves.

Personally, I can’t wait to get my grubby hands on ZSpheres II and ZSketching, and all those new brushes! I don’t know how much longer I can hold out!
I hope I won’t be forced to migrate to 3D Coat. It looks like it has a nice toolset, but I would prefer to stick with one OS and one sculpting app if at all possible. I am invested in so many apps as it is already. It gets to a point where you can spend so much time (and money) learning so many apps that you hardly have time to be productive.

The amazing thing is to look at how far 3D-Coat has come while we’ve been waiting for V3 Mac ZBrush to catch up with Win ZBrush, and he’s managing to keep both platforms near-identical in functionality. That raises some serious questions about how all this time is being spent w.r.t. ZBrush Mac, IMO.

Last time I checked, Mudwalker was only available for the PC.

The issue seems moot in any case, because they apparently included the GoZ functionality in 3.5r3 for Windows.

See this post.

Mac vs. PC, christ will it ever end. Whenever people I know get into this crap and ask my opinion, I always tell them to get their work done by the deadline, and I don’t care if they use an abacus and a retarded midget with ESP.

Price hasn’t been an issue for about a decade now, funny it always seems to pop up early in these arguments. If you are in need of a pro workstation, you’re going to spend thousands regardless. you may spend $500 more here or there no matter which machine you buy. Quadro card, 32GB of RAM, 8-cores… it’s all going to be very close on either side. Stability, productivity, and support is what I pay attention to because I use these machines to put food on the table and run a business.

Personally, productivity flies through the roof when I use a Mac so that’s my choice. I can be simulating in RealFlow, composing a song in DP, while After effects and Maya render and 40 other apps are open and my system doesn’t come slamming to a halt. It’s been more stable, I have no driver problems, the OS doesn’t alert me every time I try and do something, and the OS itself rarely crashes, it just works. 95% of my friends and colleagues use PC and they agree that stability is their biggest gripe with Windows. Since developers started porting to Mac, I’ve witnessed a number of studios switch over because the software was now available and that was the only thing holding them back.

ALL people I know who have switched to Mac were amazed. Once they got over their fears of a new OS and decided that spending more on their laptop than a $400 piece of **** from Dell had it’s reasons, they went for it. The stability alone makes them happy enough never to pester me again with silly arguments when I could be spending that time figuring out a bizarre workflow in ZB.

That being said, I also have 64-bit windows XP Pro installed on my Mac because apps like Maya are only 32-bit on the Mac side still and certain plug-ins are only made for Windows. I had a project last year where I needed 30GB of RAM to render each frame for a TV spot (200,000+ objects and over 30,000,000 polys) so I built it on the mac and jumped onto XP and rendered it there. Then one day for no apparent reason, windows started doing weird crap out of no where and would stop launching things after a few minutes. After much toil and prodding the brains of my PC-using colleagues, the only fix was to reinstall the system, apps and all, something that I’ve never had happen on a Mac in 20 years of using them.

So from personal experience and 25 years using both, Mac just works better has less problems and conflicts and that’s what I need to stay in business, meet deadlines, keep clients smiling and also manage to continually learn to stay on top of stuff in these industries. I use Windows for what I need it for and then dump it for Mac like a dirty little tramp. But who cares what I do? Go make Windows you’re lovely bride if you want and grope her sensual boxy hips. Doesn’t bother me one bit. My viewpoint is not based on empirical data, or the friggin dow jones, or any other nonsense. It comes from trial and error, huge sums of money spent and more hours than I’d like to admit learning and using these systems in professional applications. They both have their strengths and weaknesses but windows is not as stable and that’s where I must draw the line, but I still use both. Mac is just my main platform.

If windows works better for you, by all means use it. If Linux does, use that. Whatever gets the job done in the best way in the least amount of time while meeting the deadline is what should be priority here. These are two corporations and I leave my personal ties at the door. There will be no Mac flag flying from my house, just like there will be no Pringles flag on the hood of my car, nor a Sean Jean logo plastered across my chest or a Honda logo tattooed on my forehead. I really am amazed at how personally people seem to take this as if they own shares in Apple or Microsoft and somehow the discussion may lead them to losing money, or better yet that they invented the damn thing themselves and feel personally insulted. Because in all honesty, I’ve seen the most venom come from the PC users defending their precious gray boxes of joy… maybe it’s because I live in NY though, we have a tougher brand of Nerd.

These things should be seen as what they are, tools. lifeless masses built for us to beat the hell out of them and force them to work on whatever we want.

But… Maybe I’m wrong… maybe Da Vinci and Machiavelli used to argue over the best ink manufacturer or quill maker and brand the logos into their horse’s ass cheeks like throwback bumper stickers. :rolleyes:

Truthfully, I wish Bill Gates and Steve Jobs would just blow each other already, have a secret sexual escapade with a touch of gene therapy which results in a deformed bastard child that grows up to crush both companies so the world is forced to adopt linux which is the most stable of all 3. :wink:

P.S. the one thing I must say though that does touch on this, is that Pixologic is the only company I’ve seen blatantly lag behind with Mac support after they decided to develop for the platform(which it does seem like they are changing now… kind of). I remember it was over 1 year before Z3 came out for mac. Just imagine if Adobe held off on CS4 for Windows users for a year while Mac users got to use it, or if Autodesk did that with Maya. If you choose to develop for an OS I think it’s only right to keep things even, released at the same time with the same features.

Just my 2.5 cents.

The hardest part of waiting is that I’ve used the incredible new features on my Win. machine, although it doesn’t really have the nuts to run it well. I have to use 3.1 on the Mac to get decent speed and its so hard to go without the amazing things that r3 can do! Please lord, let it be soon! :o

I agree, but I also would point out that I’m not too keen on how they don’t let you select the smooth brush anymore. The workflow I’ve developed recently is that at certain stages I like to make a new 3d layer and then go through the whole model and smooth things out. Holding shift would be a pain in the ass. They also moved around where some buttons and commands are.

3.2 on mac works a lot better than old versions. v2 was terrible to me so I let it sit after buying it. When I upgraded to 3.12 it had a ton of broken tools so I didn’t start learning ZB until 3.2 was released, actually just started last week :slight_smile: . I can say that with the new UI stuff in v3 and with the tools fixed and stability better I was able to come an amazingly long way in 1 week of learning where I’m sculpting anatomy, have the texture workflow down for the most part and can get things into maya and mental ray no problem. ZB just clicks with me the way maya did when I first started using it.

It can handle a ton of polys on my intel mac (8-core 32GB RAM (4 for ZB) with GForce) with excellent performance. it crashes occasionally but is pretty stable and much faster than mudbox is. Mudbox can’t handle the same polycounts as ZB and not leg like crazy, and it doesn’t have the same precision or “finesse” that ZB seems to give you. Mudbox’s UI is much better though and having a camera and being able to save “files” instead of tools is much better.

I tried 3.5 on win at a friend’s house and love ZSpheres2 and the new brushes. Very powerful what you can do by painting Zspheres onto a base ZSphere rig, although I think they should have it so you can just brush the ZSpheres directly onto an object. That would be ideal.

I got a PC that drains the power in my neighborhood by half when I turn it on.

If you need justification for the release of 3.5 for mac, I would say the neighbor children will thank you so they can have heat again for winter.

Just a thought.

cannedmushroom, I definitely love your humour ! :laughing:small_orange_diamond:+1:

It would be good to know a real timetable for this, but I guess they have been caught before giving not so real ones. I will buy a PC if worst comes to worst, but I hope to be saved from this fate…

:frowning:

A PC!! Please, anything but that!! I keep checking for that announcement, but nothing yet. As far as a timetable, I’m just really hoping it will be very soon, and not in March, or 6 months or more from now, but I’m afraid to get my hopes up too high. :cry:

Just buy an Intel Mac :wink: You can run most apps through VMWare in 64-bit Windows and boot into Windows when you need to.

Think it will take at least another 3 months before we see the 3.5 version on the mac. It has always been this long time between the versions.
Then we got the GoZbrush on the mac which I still hasn´t reached the PC version!

D

Unfortunately, I fear you’re probably right, dannepop. I’m expecting it to be later, rather than sooner myself, judging from what’s gone before. Still, that doesn’t stop me from anxiously scoping this forum every single day, hoping for some miracle.

Well this release should in fact be different than the others if we are to believe that Pixo has even come close to what they have promised. They should have been working on it simultaneously along side the windows version and although I can understand it not being on time I can not in anyway see why it should be years off the mark.

I am waiting patiently though, hoping that they update things for us on the way; like perhaps paintstop. I also wish that they would at least patch up 3.2 with zspheres2. I don’t even care if I can’t sketch with them yet; I would just like them to work as advertised or even expected.

That’s not the case. As spelled out in this post from Pixologic Support, Windows users apparently received GoZ functionality (at least for Maya, but they are a market-leader) in 3.5r3.

I hafta agree Vancross, I use Zspheres to start most of my models and once you seen the incredible improvements in ZS2 - even just how much better the old functions work - its awful hard to go back to the old way. It’s like having to go back to building with wooden blocks after you’ve used Lego!
The other new features in 3.5 are quite amazing, but if I could just have ZS2 on my Mac I’d be a lot happier. Oh and the new brushes,

and noise,

and the lightbox

and groups loops

and… I can’t go on…<sniff> the pain is just too great!

Please?

Now, after a couple of months, I think, the same procedure with the update from ZB2 to ZB3 repeats: poor and neglected Mac-users start weeping! (with good reason!)

I have to admit, that I am very happy to work with ZB 3.2, and I don´t think, that it MUST be necessary to have 3.5 at all, but it would be very helpful, if the Pixologic guys would update

ZAPPLink!!! (is this so difficult to do?)

Creating models with ZSpheres2 may be a great help, but I think, it is possible to come to really good results with 3.2.

UV Master is a great thing, and this was possible to bring to OSX immediately.

Please, listen to us: Creating textures in Photoshop is really necessary.

(That´s what I think)

Greetz,

Stephan