Goodevening, first I ask sorry if my post will be not so clear, cause of my bad English.
I have a problem with generating normal maps with multi map exporter.
I notice that the orientation in the UV map make change the result in the normal map.
An example, if I create a normal map, with the UV island in the UV map made in one position, then i rotate the uv map, the normal look invert, when i import in substance painter for example, it give different result, the up direction become down.
I though the rotation of uv island in the uv map did not inflence the result of normal but in true it does, am I correct?
Another example for try to explain me, sorry guys my language.
If I have a mesh, and i make the normals, i have a result, if i flip V the UV map, the normal will be totally different, and when i use the normals maps somewhere else, the diretion of normals look also invert… so flipping , rotating etc the UV map give different normals… thank you for your patience on reading