Thanks G! I’ll definitely do a couple clay renders next pass.
Couple things I learned about rigging in Z-Brush:
Transpose Master with TPoseMesh is a great way to turn all of your subtools (including shield and sword in this case) into one model, so everything moves together if you want.
For hard surfaces that you want to move as a group (such as my shield with multiple parts):
The easy way is to just marquee select ALL of the shield and its parts, but here’s the method how you can isolate parts on a model for whatever reason:
SHIFT+CTRL+LMB (Left Mouse Button) a subtool after you’ve created your TPoseMesh (such as the shield frame or body) and then CTRL+LMB on the canvas to mask all of that subtool with one click. If you hit CTRL and LMB on the canvas again it will toggle the mask off or on depending on the current state. If you need a partial mask, just lasso/paint your mask as usual, CTRL click your mask if you want softer edges CTRL+SHIFT+LMB on the canvas to unhide all other subtools. Then, CTRL+SHIFT+LMB another object (straps, helmet, etc.) to isolate it, make your partial or full masks), and unhide all other objects with CTRL+SHIFT+LMB.
Once you have all your objects masked, be sure to unhide all before inverting your selection to isolate your objects. Then, just transpose as normal using Move/Scale/Rotate.
One thing that would be nice for Transpose Master is a way for Z-Brush to remember all that masking! Masking selection sets, perhaps? Is there a way to do this that I am missing? I recommend knowing your pose ahead of time for minimal re-masking. I was just kind of trying to get any decent pose when I first started using it, but my next poses will be much more dynamic now that I am comfortable with all that crazy selecting/masking/inverting etc. :lol:
Hope this helps someone who is new to Transpose Master. I’ll post more updates to the Voodoo Warrior as I go.