ZBrushCentral

Orc Head

hey, 2months on, any news of progress with this tool?
i am very eager to try it out, got an upcoming project which will be agonising creating each polygon in maya:( tried silo’s topo brush but too unreliable.
lets hope this tool is as good as it looks.

Fudge

hey phudgey

you should try the beta 2 of silo :
add poly in surface snapping mode (use softselect with surface snapping too ect…) and also a more reliable topo brush. i am using both
Here is an explanation
http://animatic.no-ip.com/cgi-bin/silo-wiki/index.cgi?#[[Resurfing%20your%20sculpture%20with%20Surface%20snapping]]
Though iwould also like to know more about topogun, just curious :wink:

In about 1-2 weeks the beta 1 version of the package will be available, now we’re working on some final touches to the program interface skin, online docs, and some video tuts.
The beta 2 version will also have a fast normalmap, displacement map, ambient occlusion map and highres morph target generator (TopoGun:2D).
There will be some announcements out there, so hang on a little, k?
:slight_smile:
I am very glad to hear that so many people are waiting this suite, we just hope not to dissapoint anybody.

Hello,
The TopoGun website is up and running.
Check it out!
www.topogun.com

Great Orc head. :+1:

Let me guess…no topogun for mac :frowning:

Thanks alot :).
There are great chances TopoGun will be compiled for mac too, depending on the users requests.

Hello, The TopoGun website is up and running. Check it out! www.topogun.com

:grimacing: wow, I wanna try out it! :stuck_out_tongue:

and orc’s update too :+1:

Silo 2.0 has the resurface topology option, where you can definately edit every vertex and edge, even extrude, rotate, bridge, on top of the model as you retopologize it. The topology brush can also be used to combine it with the surface snapping. I checked out those videos myself on TopoGun, but i think silo has smarter tools still.

But i think this TopoGun tool, can be improved and it looks like its on a good path. It would be nice if you could use TopoGun to work like Maya and zbrush, where you can hit a button and it tries to get your low res model conform onto your hi-res model and to update the low res to make it look like the hi-res. Zack Patrock has a DVD like that. He uses a mel script in maya to do that.

Well, that’s what TopoGun basically does, it ALWAYS keeps your lores model conformed to the highres :slight_smile:
In TopoGun you do not model in a traditional way, you just modify the edge flow, after all thats what topology is about. In topogun you can have vertices and edges not connected to a polygon, that’s an important thing, the ability to live things for later use and rethinking. In organic modeling, extrude is not a really good practice to give you great animation ready meshes, since it creates vertices connected to more than 4 faces. TopoGun has several bridging / auto merging functions. Indeed, it doesn’t have rotate yet…

How is topgun different than what seems like the same or similar feature that 2.5 will have for topology? I’m sure it’s more extensive- you can’t beat a dedicated program at it’s own game (case in point Zbrush vs. other “organic” modeling apps).

Well I invite you to watch the online videos and read this entire thread. By the way, the beta 1.0 just started like an hour ago.

I just saw your Orc head on TopoGun’s slash screen, nice.

Thanks :slight_smile:

It goes like this. splash2_clean.JPG

The Vid looks very promising! IMHO there is a market for this app. I have an UV editor in Modo, XSI, C4D, but love the specialized UVLayout the most. If Topogun is as handy as UVLayout for UV’s then there will be quite a few people using it. Let’s see how it evolves!
Lemo

I envy your skills.

remesh whith topogun, :wink:

>>There are great chances TopoGun will be compiled for mac too,
>>depending on the users requests.

add another request!

great orc, great render!

The last render looks great! :+1: :+1: :+1:

I think it looks more like a goblin lol :D:+1: