ZBrushCentral

One way of modeling a hand

I was working on my first hand earlier today, when I was done I decided to share the results, maybe some people will find it useful. The ZSphere hand is based on a tutorial, but the structure is slightly modified toward a more organic look. I tried several other setups, but this one makes the polymesh easy to edit.

handfull.jpg

[attach=79034]hands.jpg[/attach]

Attachments

hands.jpg